📂Tabs
Here's a breakdown of the menu's tabs, empowering you to customize its interface:
Player-Focused Tabs:
ICON_FA_SELFGUI_TAB_MOBILEGUI_TAB_TELEPORTGUI_TAB_CUSTOM_TELEPORTGUI_TAB_OUTFIT_EDITORGUI_TAB_OUTFIT_SLOTSGUI_TAB_ANIMATIONS
Vehicle-Centric Tabs:
ICON_FA_VEHICLEGUI_TAB_HANDLINGGUI_TAB_HANDLING_CURRENT_PROFILEGUI_TAB_HANDLING_SAVED_PROFILEGUI_TAB_LSCGUI_TAB_SPAWN_VEHICLEGUI_TAB_FUN_VEHICLE
World-Oriented Tabs:
ICON_FA_WORLDGUI_TAB_SPAWN_PEDGUI_TAB_SQUAD_SPAWNERGUI_TAB_BLACKHOLEGUI_TAB_XML_MAPS
Network and Player Interaction Tabs:
ICON_FA_PLAYERICON_FA_NETWORKGUI_TAB_SPOOFINGGUI_TAB_MISSIONSGUI_TAB_PLAYER_DATABASEGUI_TAB_SESSION_BROWSER
Gameplay-Enhancing Tabs:
ICON_FA_RECOVERYICON_FA_WEAPONSGUI_TAB_ESP_SETTINGS
Customization and Settings Tabs:
ICON_FA_SETTINGSGUI_TAB_LUA_SCRIPTSGUI_TAB_GTA_CACHE_SETTINGSGUI_TAB_GUI_SETTINGSGUI_TAB_HOTKEY_SETTINGSGUI_TAB_REACTION_SETTINGSGUI_TAB_PROTECTION_SETTINGSGUI_TAB_PROXY_SETTINGS
Adding Elements to Tabs:
Retrieve the desired tab using
gui.get_tab(), passing its identifier as a parameter.Utilize the tab's functions to incorporate elements (buttons, labels, etc.).
Example:
recoveryTab = gui.get_tab("## `ICON_FA_RECOVERY")
recoveryTab::add_button("Click me", function ()
log.info("You clicked!")
end)
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